I’m making a platformer game with levels that unlock when you beat the previous level, and I use Global Variables to do all of this. Is there a way to save the Global Variable, and then load that file when you boot the game?
Yes.
(See built-in “Save load” example or search this forum for lots of similar topics)
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You can use Storage to save & load data
For instance here I have a global variable to store the total kills of the game and a scene variable to store coins of the scene.
You first check if the value exists in Storage if not then assign a default value.
When you Read a value means that exists in Storage and then you assign that value to a scene variable and then assign the scene variable to your global variable.
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