Saving in a web game

Is it possible to save a game in a web game? I don’t have experience with networking/netcode before so I don’t really know if this is possible or if it is, how I can implement it. Any help would be appreciated.

Oh and while you’re here, how do I go about restarting the game? Simply doing an action to go the the same scene doesn’t seem to work :frowning:

I don’t know about networking but this:

It should work, go to the same scene restart it… I’m testing it now :confused: (in native platform you need to compile to test “Go to scene” events)

Thanks for the speedy reply. I entered Ludum Dare so thank you for fast help :slight_smile: I will try and export to web and see if restart works.

You can restart by going to the first scene (even if it is the same scene).
For saving, use the action in the “Storage” category :slight_smile: