Yes that works but it also resizes the actual image which results in a slightly bigger file.
I thought there might be some way to do this in gDevelop directly without having to resize the actual image BUT it’s no big issue. I guess i’ll just go with resizing the sprites then. Thanks!
When you are in the layout editor, on the left side when you select the object, you should see an option for custom size.
That just changes the display size of the sprite, not the actual image file. Not sure if that is what you mean, but if it is, this would be a solution.
I don’t know the case of the original poster, but I have an example: I’d like the scale of the tiled sprite to adapt to some elements which are not fixed. To be specific I have a checkerboard pattern, and I’d like the edges of the tiles to align with 1/3 of Screen-Height and 2/3 of Screen-Height. I’d like to save space and use a texture with size 2x2.
That said, I cannot find an action that does the scaling of a tiled sprite, so I’m using a bigger tile.
I know this is an old post but I’ll chime in here and agree with @DavidBevi that having the option to scale a tiled sprite or 9-point sprite being different than the dimensions the object ultimately becomes. I have most of my sprites at 1/5 scale to keep the png sizes down, then scale them up x5 in the game. Can’t do that with tiled or 9-point though.