Scene name condition

Request for a scene name condition, so I can, for example, run different music for different scenes in external events. I can accomplish this using a global variable set to the scene name, but if I change the scene name, this approach breaks.

Something like this:
condition → action
scene1 → play music1
scene2 → play music2
scene3 → play music3

You can use the Compare two strings expression as a condition, and check the value of CurrentSceneName(), along the lines of: