At first, I had the event without the Rewarded video is showing condition, but I noticed that as soon as the video was over, the previous scene would load before the player could close the ad video.
So I added the Rewarded video is showing in reverse to avoid this from happening.
Now you can still watch the ad, but if you close it once you receive the reward the scene won’t change at all
I think the problem happens with those annoying ads that are not very video-like
No, I can’t see anything obvious in the events. But then I haven’t bothered to use ads. Have you checked the GDevelop wiki and the example project linked in there? If you compile the example project and run it on your mobile device, does it work?
Does it make any difference if you use the NOT condition on the “Rewarded video is showing”, instead of inverting the condition? I wouldn’t expect it to, but you never know.