Scene not changing after watching AD

Hello guys,

Any idea why this isn’t working?

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At first, I had the event without the Rewarded video is showing condition, but I noticed that as soon as the video was over, the previous scene would load before the player could close the ad video.

So I added the Rewarded video is showing in reverse to avoid this from happening.

Now you can still watch the ad, but if you close it once you receive the reward the scene won’t change at all :frowning:

I think the problem happens with those annoying ads that are not very video-like

Someone with any ideas? Getting desperate here…

I have been trying for months to implement ads properly but there is always a weird error

Can you screen shot the events around this, in case it’s something in the event logic?

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Thank you, sure!

Sorry for the delay, it was pretty late here.

Sorry for bothering, I was wondering if you have any ideas on what the issue could be…

This thing is burning me, and I can’t find a solution anywhere

No, I can’t see anything obvious in the events. But then I haven’t bothered to use ads. Have you checked the GDevelop wiki and the example project linked in there? If you compile the example project and run it on your mobile device, does it work?

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Yup, I checked the wiki and the example. Been trying to find a solution for a while now.

The ads works fine, it just that the game changes immediately to the previous scene before the player can close the ad.

I don’t get why the rewarded video is showing condition exist if it doesn’t do anything…

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Does it make any difference if you use the NOT condition on the “Rewarded video is showing”, instead of inverting the condition? I wouldn’t expect it to, but you never know.

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Hmmm dunno I never really used the NOT condition.

I will try it once I return from work and let you know!! (Cause the project is saved on my pc)

Welp sadly it doesn’t work even with the NOT condition.

I have a feeling that this is a bug. Otherwise I have no idea why the rewarded video is showing exist. :confused: