Scene pausing in rpg without resetting

Im trying to make an rpg where the player can go through a tunnel into one scene and from there go into another. I want all exited scenes to pause and not reset when going between scenes. Example: Player goes left. From the left scene, they go up before going back to the left scene. They can then go back to the starting scene and nothing is reset.

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I don’t think that’s possible.

Gdevelop has an action to “pause and go to another scene” and another to go to “previously paused scene”.

You can try placings your rooms in the scene or mske use of an external layout.

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