Scene variable arrays closed in debugger

Is there any way to have the debugger show the scene variable array trees as closed initially?

I have a lot of fairly large arrays and structures and it’s a pain to have to scroll for ages or individually close each structure tree to find a variable when debugging a preview

If there’s currently no way of doing it please add this to the feature requests area.

Thanks

Scott

:wave: I have moved your topic accordingly.

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