(SELF_SOLVED)How do I keep my player sprite from clipping halfway though the floor?

I’m making a Paper Mario-like game, but I’m having an issue where my player sprite is falling halfway through the floor.

Here are some screenshots of what I have now.

Any help is appreciated. Thanks in advance.

Is your player a 3d box/3d model? not a 2d sprite?

(i know dumb question but just checking)

edit- also try to change the z order? or does it fall right back in?

It’s a 3D sprite using the Billboard extension, along with Physics 3D, Physics Character 3D, Third Person Camera, and ThreeDFlip. Also, changing the Z order does not help.

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hmm maybe change the shape? coz its not a cylinder right? Its a square?

I GOT IT WORKING!

All I had to do was change the center and origin points to the bottom of the sprite.

Thanks!

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Glad you solved it!

sorry i couldn’t actually help. :sweat_smile:

But all ends that ends well, right? :heart: