Sending message to another client with P2P

I’m want to send “connected” event to client, like this:

  1. Scene loaded → connect to broker server, triggering event on all connected clients;
  2. “hello” event received → writing text with “Connected”.
    But it’s not working at all…

Can you give screen snips of the events you have that send the :connected" content and receive it?

Sorry, but I’m already deleted P2P logic from game. But I still remember it:

  1. Connected → sending “hello” event to all client
  2. New peer connected → sending “hello” event to all client
  3. When “hello” event → set textObj to response

If you’ve already removed the P2P logic, then there’s no point in continuing this post.