I’m want to send “connected” event to client, like this:
- Scene loaded → connect to broker server, triggering event on all connected clients;
- “hello” event received → writing text with “Connected”.
But it’s not working at all…
I’m want to send “connected” event to client, like this:
Can you give screen snips of the events you have that send the :connected" content and receive it?
Sorry, but I’m already deleted P2P logic from game. But I still remember it:
If you’ve already removed the P2P logic, then there’s no point in continuing this post.