Setting particle system image to current sprite animation image

As the title says. is it possible to set the particle system’s image to the image of the current animation? If so, how?

I cannot say if it is possible yet, but what I can say is that if it is then not without JavaScript

Ah, OK. I may just resort to a hack and put the image name in as a object variable. There are only 1/2 a dozen or so sprites that I want it for, and it’d be the quickest and simplest solution for now.

I’ve ended up naming the animation after the sprite’s image source. A variable wouldn’t have been able to do what I wanted.

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