As the title says. is it possible to set the particle system’s image to the image of the current animation? If so, how?
Ah, OK. I may just resort to a hack and put the image name in as a object variable. There are only 1/2 a dozen or so sprites that I want it for, and it’d be the quickest and simplest solution for now.
I’ve ended up naming the animation after the sprite’s image source. A variable wouldn’t have been able to do what I wanted.