How do I add a settings area in my game, where there is a button named “Settings” and when I click it it shows settings
depends.
you could create a new scene and jump then between or a new layer (settings) draw your window above with all elements.
The challenge is to store the settings.
see this example how to load and store data Save load - a game example from the GDevelop game making app | GDevelop
However I guess with this example you could achieve most of your need.
hello, @Luminity and @fishme, and welcome,
you could create a new scene containing the info you want to get, and you can use the slider/button extension for professional looking buttons, to store the data you can check out the example that @fishme sent.
I was asking this and didn’t really need it any more since I figured it out by myself lol.
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Game: I’m just an example
Me: Tries to figure out how to beat the game