Hello.
Could you tell me how to implement a top-down shadow casting effect for objects in the game?
I tried using the “Light” effect, but it doesn’t produce the desired effect (the shadows are very long).
There’s a shadow (drop shadow) effect in the effects section. By default it’s white for some reason and so change that and put the alpha (opacity) to .4 and distance to about 6. Then in events you can set the angle of the shadow (rotation) in effect properties to ‘angle between’ light source xy and object xy