I’m trying to make a shooter that fires multiple bullets in different directions simultaneously. If I use the same bullet-sprite for all bullets, i cant apply forces in multiple directions. And if use different bullet-sprites, i would have to write a massive amount of collision-events.
Is it possible to group sprites so that they can be handled as a single sprite in collision-events?
If the same event creates multiple events, can i address one force to one of them and another to another?
By the way you can create groups too
Under the objects list, you have the groups list. If you put many bullet objects in a big group “Bullets”, and detect collision with the group, of course it detects collisions with every object in the group