Shooting with multiple bullets

Hi

I’m trying to make a shooter that fires multiple bullets in different directions simultaneously. If I use the same bullet-sprite for all bullets, i cant apply forces in multiple directions. And if use different bullet-sprites, i would have to write a massive amount of collision-events.

Is it possible to group sprites so that they can be handled as a single sprite in collision-events?
If the same event creates multiple events, can i address one force to one of them and another to another?

/Anton

You can, the created object is the target of next actions in the event. To keep the things clear, separate each bullet in a sub-event:


If the bullets follow a lineal relation, you can easily handle it with a “Repeat” event (useful when you have many bullets):

By the way you can create groups too :smiley:
Under the objects list, you have the groups list. If you put many bullet objects in a big group “Bullets”, and detect collision with the group, of course it detects collisions with every object in the group :wink:

Thanks!