Hello. I tend to delete my text scroll scene timer once dialogue has ended, to keep things tidy. I imagine a timer ticking in the background that’s not being used - deleting it seems like the right thing to do. But having the timer still around can be useful sometimes, even if it’s not used in a condition for ages.
My question: is having a timer running, that isn’t being used constantly, a bad thing in terms of performance, or is it not an issue? A player might talk to an NPC, which gets the timer going, but then maybe not talk to the NPC again for a while - the timer is ticking away, unused. Does it matter?