I created a project and tried to replace the skybox images but they turned black no matter what image i use. is there a a specific way i need to set it up?
What is the size of the skybox?
1800 x 1800 for each face, is that too big?
Here the crowbar man figure it out https://forum.gdevelop.io/t/what-do-you-think-of-my-updated-graphics-to-my-3d-survival-game-template/77129/15?u=lyubomiriko
The orientation is not traditional, I don’t think any other app is using it, so it’s a mess to set up. Really sad the devs are not updating it, it needs also few features like not affecting the ambient light/just raw skybox. Instead I use this: https://eldarduil.itch.io/environment-map-for-gdevelop, which is still far from perfect. If you use Equirectangular Map its’s far more easy. But for cubemaps you still need to figure out the orientation. I found my own way, but I also create my own sky textures with this HDRI to CubeMap , then I chop and rotate them via custom script… yeah it is a mess to set up.
yeah the ‘crowbar man’ did figure that out, although I’m not sure why this guy keeps getting black images. Maybe he needs an ambient light effect +directional light effect as well on the base layer?
the default 3d first person templates skybox works but ANY image i upload turns black
@squidx, I assume you are the same guy on the reddit with the same problem.
Can you upload the skybox image here on the forum for us to see, what format is it, can you take screenshot of your skybox effect under base layer effects, will be easier for us to figure out the problem.
you need all of the images loaded, otherwise it turns black