Hello! Currently GDevelop has two built-in progress bar types, that is continuous and separated units. Ninety percent of the time they are fine for most games, but in my game I would need another type of progress bar. I need a bar that can show units in a tilted/slanted way. [See the picture below]
Now, there are probably many ways of doing this without a dedicated feature, and I’ve tried some of those.
There are numerous ways to do this in the engine, and the progress bar is just a preset object, not meant to be the only way to do progress bars. I would generally recommend making your own bar (separate background/box from the actual bar) and using the sprite masking extension to show/hide your slanted indicators as needed.
This doesn’t mean something like this won’t get added or anything, just providing context on how I’d do it.
I’m not aware of anything like this out of the box on other engines, even when I look at Unity, Defrold, and others. Can you provide documented examples from other engines where you’re seeing this? It might help the devs determine how feasible this is.