I have a lower resolution game I’m working on (320x180), and I’m trying to figure out how to get smoother camera movement, but maintain everything in a pixel perfect view (no rotated pixels, no half pixels etc.)
I have found some solutions in other programs, but I can’t figure out how to replicate a smooth, sub-pixel movement with a pixel-perfect camera.
This post perfectly outlines what I’m trying to achieve:
Yeah, kind of a different issue. The pixel perfect movement isn’t the issue, it’s the pixel perfect rotation that I’m looking for. I want the camera to move smoothly at a subpixel level (or high resolution), but render the actual game in lower resolution to keep the pixelated look when I rotate sprites.
This is an example of someone solving this problem in Godot. I have seen similar solutions in other engines, but haven’t found a solution in Gdevelop.