Not quite, I was looking for a way to have the whole game rendered at a low resolution so every object and particle is snapped to a clean pixel grid, but have the camera able to smoothly move between pixels so it isn’t jittery.
The thing about game making is it’s a let’s-try-it hobby. If you want to know if something will work, you give it a go. And if it doesn’t go according to how you expect, then figure out how to modify things so it does go how you want.
That’s the jittering I’m talking about. What I was thinking of is having the scene rendered at a low resolution and put into a viewport where the camera would be smoothly moved across said viewport because it is upscaled. I don’t know where I would begin with this though. You can see what I’m aiming for in the link
What I meant is that if your camera scrolls smoothly, all moving objects should also move smoothly or there will be jittering.
What you can do is making sure that moving objects stop exactly on a big pixel.