Unfortunately, i have set a resolution 640x360 there is a little bit smoother but the problem is still here.
You tell me to increase the resolution, does that mean that it is impossible to create low resolution games with gdevelop?
Another idea where I can investigate ?
To be clear, 320x180 is smaller than even NES resolution in pixels, so you’re not just doing “small resolution” you’re doing “tiny resolution”, which is more problematic.
This is because the game couldn’t do subpixels, so despite the image being blown up onto a TV, the bricks still can only move 1 pixel at a time.
A lot of game devs today “fake” small resolution but actually have higher resolution, or at least higher than NES resolution. (Shovel Knight, for instance, was 400x240).
All of that said, while your low resolution will cause some stuttering, I’m also seeing other issues:
You have default controls enabled, but also have events trying to simulate controls. This means your control actions are occurring twice.
I have miss to disable the simulate control because it’s just a simple project to test why it’s going on (my main project have custom control) so that’s why i forgot to change.
For the resolution i have a better understand of what you are telling me.
Whatever I will try to find a resolution that can match properly with a 16: 9 fullscreen and make my assets less jerky (from what I understand a higher resolution will fix this) I’m going to redo an asset and change my resolution to see if it’s better.