Hello, I’m trying to create a top-down player experience. The behavior is top-down (obviously) but I’m looking for some behavior for my wall sprite?
I come from construct and they used a ‘solid’ behavior, which just did the trick.
Also downloaded a demo, and I couldn’t work out how they did it
my game is in it’s infancy state, so not much to show I’m afraid. just a player sprite with (TD movement) and a wall sprite (which is a tilesprite - OOH! does that make a difference ???)
Generally a check is made for a collision between the wall and player objects as the event condition, and then separate the player and wall objects as the event action.
Tile sprites have a fixed, whole image collision box.
Thanks MrMen,
Sorry about my late response. I’m not 100% sure I understand enough to get the player to stop on collison with a wall sprite. I’ve checked player actions.