Apologies if I’m just missing something obvious, but I have this issue in my scene where it appears as though all of the collisions of objects with platform behaviour are shifted to the left. This issue is present whether I’m in fullscreen or normal view.
You can see the separate collisions here:
And when the player moves into it I expect the player not to be able to move, but instead they go into the platform corner’s collision:
I also have the same issue the other way where the player floats on collision that doesn’t exist:
I really appreciate any help