[Solved] "Animation is Finished" Problems

Hello everybody. In my game, I have a special effect that is created when a bullet hits something. This effect is it’s own object. When the animation of this object is finished, I tell the game to delete it.
However, it’s not deleting the object, even though the code says:
Condition
When animation of (Object) is finished
Action
Delete (Object)

Can somebody please help me out? Is there something I’m missing?? Thanks in advance. :slight_smile:

P.S. Yes, the animation is set to “Don’t Loop,” so please don’t provide that as a solution.

Edit: Nevermind everybody. I had the event as a sub-event. I moved it as an event and it works now.

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