Hello everybody. In my game, I have a special effect that is created when a bullet hits something. This effect is it’s own object. When the animation of this object is finished, I tell the game to delete it.
However, it’s not deleting the object, even though the code says:
Condition
When animation of (Object) is finished
Action
Delete (Object)
Can somebody please help me out? Is there something I’m missing?? Thanks in advance.
P.S. Yes, the animation is set to “Don’t Loop,” so please don’t provide that as a solution.
Edit: Nevermind everybody. I had the event as a sub-event. I moved it as an event and it works now.