I made a fully working Finite State Machine but I encounter my (almost) last problem.
When my player turn left or right (While being Idle, Running, or Jumping with Diagonal Aim etc…) The animation “Turn_Right”/“Turn_Right_Crouch”/“Turn_Right_Jump” etc… works well,
But when I “jump_straight_right” or “Jump_straight_left” It does not.
The fact is some turning animations like the jumping with diagonal aim uses the same as the jump straight and it works perfectly…
Anyone as an idea ?
Jumping Idle Event :
Turning Event :
And to compare here are my Diagonale Aim Jump :
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