[Solved] Auto Rotation

So I’ve been playing around with gdevelop for a couple a days now and I cannot figure out how to make an object auto rotate for the life of me.

I have a planet that I’m trying to rotate in the background while my player is floating by. Any help in this matter would be greatly appreciated.

Update:

I was able to use the command “rotate towards position” under the “common actions for all objects tab” and then under “angle.” It was able to start rotating but it makes a rotation of about 90 degrees and just stops. is there anyway to loop the command to keep it rotating. I’ve almost got it figured out but this is just a little frustrating.

Is there a simpler function for auto rotation that I’m over looking or what am I doing wrong?

to not stop, don’t make any conditions in the event
so it will be called each frame

You can use this to stay in limit.

or more simpler answer like @arthuro555 said:

Sorry to be a pain but where is the “Do” action filed under. I’m digging through the system and not coming across it. It’s going to take a little bit to get used to this but it seems like a powerful little engine.

Edit: Found it.

This action is not “Do”
It’s “Angle”, change the angle or something like that

Thanks for your help everyone. I now have an object full rotating.