seems a little strange that an engine around this long hasnt got a way to bind keys in the key press actions to expressions. i think that would be very easy to implement (just make key condition accept all strings) and then it works. for context im making a custom behavior for a 2 player game and i need the controls to be changed using action parameters, so i made an action that runs every frame that has keybinds as parameters but i cant set the actual key conditions to this expression. anybody know if there is a way?
and then this doesnt throw errors
Use the “Key Pressed (text expression)” instead:
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oh my lord thanks so much