Hello, I want to create the transparent sprite named “Y” to sustract the sprite named “X”, just like a hole. Besides I want have another sprite named “Z” behind the sprite “X” no sustracted. How Gdevelop blend modes built-in works?
I don’t want a black screen with a alpha hole, just like a light in the dark. I want a sprite as big as the screen and put sprites over subtracting it. Just like this: