I’m working on a typical Physics mini game in which I have a car (Physics object) and coins (also Physics Objects). So each time the car collides with a coin, I want to delete that coin. So far so good, but the problem is I cannot “undo” the physical collision, so the coin is deleted but the car stops when it encounters a coin. What I’m looking for here is how to make the car go through the coins, or traverse them.
You can adjust the weight of the objects, so the coins have nominal impact on the car.
Or you can check distance instead of collision to avoid real contact.
@Gruk As you said, I’ve been able to solve it by changing the density of the coin to be less than the CarBody’s. Just posting this here in case anyone else has this problem too. Thank you so much!