How do I…
I’m trying to use a combination of revolute joints and motor joints to put together an enemy ragdol
if i remove the “pick nearest xxxx” stuff, and have only one enemy in the game, works fine. But if i add more, then it breaks.
What is the expected result
Each enemy should be put together properly, and stay connected.
What is the actual result
The enemy’s parts just fall and roll around
Related screenshots
Possible Solutions I want to avoid
Using the torso as a reference, and creating and linking objects, then adding joints.
Thanks,
Inusitatus