I found this template somewhere and I noticed that the objects already have different animations on the gdevelop layout, while what I’ve been doing so far is to create a variable on each object and call it on the event. how do I do that?
If I understand you correctly, I think you mean “on the scene” not on the gdevelop layout (the Gdevelop layout is the interface, so like the objects editor on the right). Correct?
If so, when you select an instance in the scene, there is an option for Animation in the instance properties (normally on the left)
You’d change the number on the “animation” field at the bottom to switch which animation that instance starts with.
wow thank you, I didn’t see that.