I have changed the “center point” of a Sprite object to its end and set it to rotate like the hands of a clock using the Rotate action. I also set the origin point to the “arrow” on the other end.

The actions look as follows:
However, I noticed that the X and Y coordinates of the object do not seem to change based on its angle. Whichever direction it faces, the coordinate stays the same as when the object is created.
Is there a way to learn the coordinate of the “arrow” as the object rotates?
