Any advice on having a player only collide with an object when the player is jumping up or moving upwards? I have set the condition so that both the collision and “is jumping” have to be true before the action takes place…but it’s also happening when the player is falling. There is a warning within GDevelop that sometimes jumping/falling can register as the same this depending on the speed of the jump/fall, so I think this might be the culprit?
Specifically, I want a coin box to be hidden, and only when the player jumps up from the bottom and collides with it then it appears. If the player collides with it while falling down, then I want the player to pass through it as though it’s not there. I’ve got this working, and if the player is falling from a bit of height it passes right through…but if its falling from a short distance then it reveals the coin box (and therefore the game thinks it’s meeting the “is jumping” condition somehow).