Well, once I release the key, there’s still speed left, because deceleration takes time, so on oblique obstacles, it moves a bit, following the angle, but it’s not a pushback.
Do you have different animations for idle and walking, with different sprite size or hitbox?
Try to reproduce the issue in a new test project, and share it.
@Gruk
Yes, i have different animationns for idle, walking… but not different sprite sizes.
I don’t edit all the hitboxes.
I will try.
OffTopic:
Now i’m on Build 110 (before 108) but problem still exists (i know it has nothing to do with the version).
Edit:
Perfect!
Your tip was awesome.
I’ve set the hitboxes back to default and tested it and now it works.
Now i’ve to set the hitboxes (for each sprite individually) and have to test again.
The hitboxes all need to be the same size, or it will cause trouble like that.
That’s why the platformer example has a PlayerHitbox object that has the behavior, and the sprites are purely visual.