[Solved] Create a condition for a Dive to be enabled only after a certain amount of time has elapsed from the moment the Jump starts

Hi,

I’m trying to create a condition for a Dive to be enabled only after a certain amount of time has elapsed from the moment the Jump starts.

It should also only be enabled while Jumping, and not Falling.

Dive is working with this code but DiveTimer is not:

Is there something wrong with this code? Or could it be done in a better way?

Thanks

It looks like the timer is constantly being restarted. You could add a subevent to player is jumping and move the timer reset to it with a trigger once

Thanks for reply.

I couldn’t make it work. I removed all Timers and used the Wait condition. It seems to work as well.

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