What is the expected result
I want my custom cursor object to follow my mouse and its position and also function and interacts with static Ui
What is the actual result
The cursor appeared to be following my mouse, but the actual position changed and offset according to my player’s position because I linked the camera to my player
Related screenshots
(The red circle is an object that follows the custom cursor’s X and Y position, it is supposed to be on the yellow circle, but it offsets as my character moves)
(I used lerp to lerp the camera onto my player)
(I checked the cursor using the debugger and it is indeed on the “Mouse” layer)