Does anyone know why the damage numbers of the explosion are frozen? Also I feel a lil lag every time the explosion appears.
Are those the lines creating the larger numbers? This looks like the events for the damage not the “kill” events.
I’m wondering if these lines need a trigger once. I’m thinking that they’re creating text objects on each frame. If a lot of objects are being created, that would explain the lag. Check the debugger. See how many text objects get created.
Just in case:
https://wiki.gdevelop.io/gdevelop5/interface/debugger/#launch-the-debugger
And you’re positive there are no other events creating the 250 and 500 Text objects?
The tween seems to be working for the smaller hit values. I still don’t see where the 250 and 500 are being added. I noticed some events were collapsed.
IDK you had a for each object event. Trigger onces might not be needed and they also sometimes cause issues when inside anything that loops.
IDK. I don’t see anything.
is there anyway I could share my entire “code”?
You can upload your project folder to.a filesharing site like google drive, you can then post a link to it here. Just make sure where you put it isn’t set to private or needs a password.






