[SOLVED] Doubt about tween

Hello!
Following the example of “Pairs” game, I’d like to distribute my tiles as tween when the game starts.
I have 14 instances of “base_pta” distributed on screen. I created 14 different named instances of tiles: base_1, base2, base3… base14 and put them inside a group called “letters”. I dragged all bases of group outside the game and used this code:

When I start the game all my tiles (bases) goes on top of my last “base_pta”. Isn’t supposed to they go one on top of each “base_pta”?
What’s wrong?
Thanks!

you need to specify which object goes where.
so give each letter a variable 1 to 14 and each base a variable 1 to 14
then:
if Variable of letter = base.Variable tween to position.

Why in Pairs Game the base (called position_placeholder) are not identified? There’s only 1 instance. Only letters (called “cards” in Paris) are. That’s what I did.

pairs example picks 1 by 1 and checks its animation status and changes the animation after picking.

if you want to recreate this, you have to check letters if there where picked.
like
repeat for each base:
if var picked of letter =0
pick a random letter and tween to base and change variable picked of letter to 1

So they have to have an identifier? An animation or a variable? My letters have no animation, and I tried if animation is=0, but didn’t work.

an identifier, animation, variable, color, layer, whatever.
just a method to tell, if a letter was picked, or not, to not be repicked by pick random.

ok! I got it. Thanks!!