I have a question regarding the Draggable Object behavior.
Is possible to create a fixed menu with several draggable objects where I can create infinite copies and possibly delete one of each copy individually? I attach here a little draw to explain visually:
a long time ago i made a system simaler to it(well as far as I understand it at least) Download with some(maybe little) changes you could get what you want i think
At the beginning of the scene set the is_original to true for each draggable object in the editor scene, and the original_x and original_y to the x & y co-ordinates of the object.
When a Draggable is being dragged, set itβs variable is_dragged to true.
If mouse button is released, is_original is true and is_dragged is true, then set is_dragged to false and make a copy of the draggble :
If the delete key is pressed and the mouse is over a draggable obejct that has is_original = false, delete the draggable.