Hello Everyone ,
I have created an enemy that works fine when dies plays death animation and gets deleted however when I make multiple copies or duplicates some of them when their health gets to 0 they don’t get deleted or play death animation , they only get stuck running in one place , I tried searching in many places but couldnt find answers for this specific issue .
Many thanks in advance .
It will help if you post a screenshot of the delete events. It could be a trigger once issue or you might need a for each object. It’s tough to tell without seeing your events.
Thank you very much for the response Keith , sure I ll attach a screen shot , Even some of the enemy copies work fine but some of them get stuck , everytime I open it randomly happens
Not equal = to 0
But less or equal =< than 0
On your 2nd to last event where it checks if health <= 0, I think the trigger once is preventing more than one death at a time. Trigger once events need to go from true to false and then back to true to trigger again.
Try replacing the trigger once with animation not equal to EnemyCrowDeath
Yesssssss it worked . trigger once was the issue , many many thanks you are amazing ^^ , i was dealing with this for many dayssssssssss .