[SOLVED] Events only targeting one object

I am making a game in which I would like slimes to leave behind a trail of slime behind them. I have the following events set up:


Those only create the slime trail for one slime at a time. Anybody have a solution?

Surround those last two conditions with a “For each Slime” and a “For each SlimeTrail” loop, respectively.
The reason it’s not working is that not all actions (like create) use the selectors from the condition… actually the SlimeTrail condition probably will work without using a loop… so just loop the other one first, and loop the second one only if the clean up doesn’t work as expected.

Okay, thank you! I’ll do that now :slight_smile: