I want to launch a particle emitter and have it be deleted when it hits a wall.
Currently, the only way to do that is to create a second object, link it to the particle emitter, have it follow the same position as the particle emitter, and then delete the linked object.
This would be much more intuitive to users if they could simply make a condition for “when particle_emitter is in collision with…”
The collision mask would simply be a circle drawn with the position and radius of the particle emitter.
Just for the sake of completness, the hitbox of a particle emitter is for now a 32px*32px box. It’s not customizable and this could indeed be a feature request to allow to change this.