I’m trying to make a game with active ragdolls and I want to attach objects to the ragdolls’ arms using joints. The problem is when I set the object density and gravity to 0 the object is still too heavy to be moved swiftly by the ragdoll. As an added side effect, the sword is so slow that when the ragdoll falls, the object makes the ragdoll float slower down the ground. How can I make the object so lightweight that the ragdoll doesn’t struggle moving it?
I’ve found a fix:
I’ve changed the joint from a revolution joint to a weld joint