And most other game of this type
Enemies fly in pattern/formation/squad
Like they are daisy chained to each other
I have worst brute force idea how to do it
Like literally daisy chain each enemy to another
While pattern/path alone i have no idea how to do
I mean i would literally make go from Point A to Point B
Using boids behavior
But that would still not be it
Instead of daisy chaining the enemies together, I’d look at adding a pattern variable (similar to a state) to track the pattern an enemy is in and maybe a timer or counter to track what stage or time into the pattern the enemy is. For example, something like “idle” for the side to side movement, “diveBomb” for the looping attack, “collect” for the tractor beam attack etc.
@Keith_1357 as for shadowclones i saw some guy made snake like enemy out of it so that is an option
As for inkscape i saw it in cart example
Last ones have exactly what galaga would do for regular stages with 1st flying in formation then going into grid like formation
@MrMen
Yeah my idea with daisy chaining was most primitive
Giving them same patter and deploying them with some time intervals would probably be better idea
BUT in both cases
It is my option B
Since it was made for a nes game
I bet there is some easier way
And yeah it was for sure math
I did hope someone deduced how it was done exactly
But i guess i gonna stick to what i know is possible