Hello.
I’m creating a game where you have 30 seconds to solve a puzzle.
I’m creating an event that shows 30 seconds decreasing by 1 second, but it’s counting down from the start of the game. I want the countdown to start after the card is turned over.
And then 30:00, 29:59, 29:58, 29:57… How can I express it in milliseconds(?)?
Because they’re updating so fast, around 60 times per second. And most likely the font you use has different widths for numbers like 1 & 0, meaning their alignment is constantly changing.
One solution would be to use a fixed width font.
Another solution is to use 3 text boxes - one for the seconds and semi-colon, one for the tenths digit and one for the hundredths digit.
And another solution is to use sprites for the digits and then calculate each digit and it’s corresponding sprite.