[Solved] Gdjs InputManager not working

Hi , I trying to use javascript to handle mouse event.
When I kept console.log(isMouseButtonPressed(0)), it always false , even through clicking left button in game.
Than I kept console.log whole InputManager , when mouse moving , the data is not changing.
Is it a bug? or I use it incorrectly?

Try this to get an input manager.

const inputManager = runtimeScene.getGame().getInputManager();

Otherwise, the Draggable extension code might help.

oh thanks , it works!