I’m trying to save a global variable to storage, which will then be loaded in once the game boots back up.
I read that for convenience, I can save tons of values in a single storage unit, so that’s what I’m doing here. I’m saving the global variable to StatusBar, which already stores another group to have a variable that can call everything at once. Once the game is loaded, I want the text object (Seen in second screenshot) to update the new data.
For some reason, this is not working. I even tried saving it as a value instead, putting it in a scene variable, and then making the global variable that counts the collectibles change to what the scene variable is, and even that didn’t work.
Does somebody see my mistake?