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How do I…
Im trying to make a level based rpg with a basic health system. I installed the health behavior to the player and created a text object that shows the current health of the player/max health of the player. I want to transfer the health into the next scene
What is the expected result
When the scene changes the health should stay the sme
What is the actual result
Health goes back to default
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Yes, you can set your player object as global and then all the behaviors etc. that are attached to the object transfer to the next scene as well. Generally, all extensions and behaviors that you have installed in your project in one scene are also available in other scenes without the need to install them again. You would just need to attach them to your object again in case you don’t want to set it global.
If you set an object as global you cannot reverse that any more, so before doing it, you should be sure that this is what you want.