[solved]Help with timers

I made my platformer character to throw grenades. And this grenade should blow some time (say 3 seconds) after thrown. My problem is if I throw multiple grenades then how to do timer for individual grenades.

I think for each object works

Condition:
Foreach granade
if timer “blow” of granade is greater than x seconds
Action:
granade blow animation
granade destroy

There’s no need to use a Foreach. Just the condition that the object timer is > x seconds and the actions to explode it.

But you’ll need to add an object timer to each grenade as it is created.

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Thanks, MrMen. I never knew about object timers. This helped a lot.