How can I disable the collision of the dynamic bullet only … I tried changing the behavior when the bullets collide with each other but it did not work … Any idea you have?
Disable the Physics 2 mask and/or layer of the bullet :
Masks and layers are set in the editor in the Phyiscs settings of the object :
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well, thanks … but when a dynamic ball collision with the ball and also with collision other static objects like the floor if the ball collision with the ball it will fall because the ball collision mask is disable … how i can fix that?
When you disable mask 1 for the bullet, also enable it for mask 2. For all objects that it should interact with this bullet, add mask and layer 2 in the physics behaviour settings in the editor.
BTW, if you change the mask, also change the layer of the physics object.
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Amazing it’s working … THANK YOU VERY MUCH