Seems simple enough, but when a bullet is in collision with one enemy, all enemies in the scene take damage. Conditions tested include:
This seems a lot more conditions and events than necessary. This should do the job:
Are you sure the health is changing for all of the objects or could it just be showing the same value. Are you using 1 text object or 2?
Thanks for responding. You are correct, this works correctly. My issue was in the displaying of the health points.
I appreciate your observation, and you were correct in that the same health value was being displayed for all instances. After updating the health display, the enemies accurately show their health points and are damaged/killed properly. Thanks!