[Solved] How do i get a ton of (non animated) sprites into the scene without lag?

OP never mentions behaviours. Behaviours and effects will most likely have an impact the game performance.

Here’s a post (albeit from 10 years ago) where thousands of sprites are added to a scene before the games drops to 30 FPS.


However, from @Inusitatus’s more recent post, it looks like the terrain generation is the issue, not the number of sprites on the screen. That was a red herring.